Dayz Explorer 1.28.160049
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actiontestbloodself.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.TEST_BLOOD);
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionTestBloodSelfCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_BLOODTEST;
15 m_FullBody = false;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
17
18 m_Text = "#test_blood";
19 }
20
22 {
23 m_ConditionItem = new CCINonRuined();
24 m_ConditionTarget = new CCTSelf();
25 }
26
27 override bool HasTarget()
28 {
29 return false;
30 }
31
32 override void OnFinishProgressServer(ActionData action_data)
33 {
35 int bloodType = action_data.m_Player.GetStatBloodType().Get();
36
37 lifespan.UpdateBloodType(action_data.m_Player, bloodType);
38 lifespan.UpdateBloodTypeVisibility(action_data.m_Player, true);
39
40 action_data.m_MainItem.Delete();
41 }
42}
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
ActionTestBloodSelfCB ActionContinuousBaseCB ActionTestBloodSelf()
ActionData m_ActionData
bool HasTarget()
Definition actionbase.c:244
void CreateConditionComponents()
Definition actionbase.c:230
void OnFinishProgressServer(ActionData action_data)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)