Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
actiontestbloodtarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.TEST_BLOOD);
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_BLOODTESTOTHER;
15 m_FullBody = false;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
17
18 m_Text = "#test_targets_blood";
19 }
20
21 override void CreateConditionComponents()
22 {
25 }
26
27 override void OnFinishProgressClient(ActionData action_data)
28 {
29 PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
30
31 if (ntarget)
32 {
33 string bloodTypeName, bloodName;
34 bool positive;
35 bloodTypeName = BloodTypes.GetBloodTypeName(ntarget.GetBloodType(), bloodName, positive);
36
37 ntarget.SetLastUAMessage(bloodTypeName);
38 }
39 }
40
41 override void OnStartServer(ActionData action_data)
42 {
43 super.OnStartServer(action_data);
44
45 PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
47 int bloodType = ntarget.GetStatBloodType().Get();
48
49 lifespan.UpdateBloodType(ntarget, bloodType);
50 }
51
52 override void OnFinishProgressServer(ActionData action_data)
53 {
54 PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
56 lifespan.UpdateBloodTypeVisibility(ntarget, true);
57
58 action_data.m_MainItem.Delete();
59 }
60}
ActionData m_ActionData
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Definition cctman.c:2
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)