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actionturnofftransmitter.c
Go to the documentation of this file.
1
class
ActionTurnOffTransmitterCB
:
ActionSingleUseBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData
.m_ActionComponent =
new
CASingleUse
();
6
}
7
}
8
9
class
ActionTurnOffTransmitter
:
ActionTurnOffWhileInHands
10
{
11
void
ActionTurnOffTransmitter
()
12
{
13
m_CallbackClass =
ActionTurnOffTransmitterCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_OFF;
15
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_ITEM_OFF;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
17
m_Text =
"#turn_off"
;
18
}
19
20
override
bool
HasProneException
()
21
{
22
return
true
;
23
}
24
25
override
bool
ActionCondition
(
PlayerBase
player, ActionTarget target,
ItemBase
item)
26
{
27
if
(item.IsTransmitter())
28
{
29
return
item.HasEnergyManager() && item.GetCompEM().IsWorking();
30
}
31
32
return
false
;
33
}
34
35
override
void
OnExecuteServer
(ActionData action_data)
36
{
37
action_data.m_MainItem.GetCompEM().SwitchOff();
38
}
39
}
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionactivatetrap.c:46
m_CommandUIDProne
int m_CommandUIDProne
Definition
actionbase.c:32
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
HasProneException
override bool HasProneException()
Definition
actiondialcombinationlock.c:28
OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actiondigoutstash.c:57
ActionTurnOffTransmitter
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
Definition
actionturnofftransmitter.c:11
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionSingleUseBaseCB
Definition
actionsingleusebase.c:2
ActionTurnOffTransmitterCB
Definition
actionturnofftransmitter.c:2
ActionTurnOffWhileInHands
Definition
actionturnoffwhileinhands.c:2
CASingleUse
Definition
casingleuse.c:2
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
singleuse
actionturnofftransmitter.c
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1.12.0