Dayz Explorer 1.28.160049
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actionturnofftransmitter.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CASingleUse();
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionTurnOffTransmitterCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
17 m_Text = "#turn_off";
18 }
19
20 override bool HasProneException()
21 {
22 return true;
23 }
24
25 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
26 {
27 if (item.IsTransmitter())
28 {
29 return item.HasEnergyManager() && item.GetCompEM().IsWorking();
30 }
31
32 return false;
33 }
34
35 override void OnExecuteServer(ActionData action_data)
36 {
37 action_data.m_MainItem.GetCompEM().SwitchOff();
38 }
39}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
int m_CommandUIDProne
Definition actionbase.c:32
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
override bool HasProneException()
override void OnExecuteServer(ActionData action_data)
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
ActionData m_ActionData
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602