8 CacheSkinningBloodInfectionChance(
eAgents.SALMONELLA);
30 MiscGameplayFunctions.TransferItemProperties(
this,dead_entity,
true,
true,
true,
true);
31 if (!KeepHealthOnReplace())
32 dead_entity.SetHealthMax(
"",
"Health");
54 return "CattleBellow_SoundSet";
59 return "CattleMooA_SoundSet";
85 return "WolfWhimper_SoundSet";
90 return "WolfBark_SoundSet";
109 return "GoatBleat_B_SoundSet";
114 return "GoatBleat_A_SoundSet";
118class Animal_CapraHircusF
extends Animal_CapraHircus {}
119class Animal_CapraHircus_Spooky
extends Animal_CapraHircus
123 return "DestructionEffectSpookyGoat";
136 if (!IsDamageDestroyed())
159class Animal_CapreolusCapreolus
extends AnimalBase
174 return "HareSquawk_SoundSet";
179 return "HareChirp_SoundSet";
182class Animal_CapreolusCapreolusF
extends Animal_CapreolusCapreolus {}
199 return "DeerBleat_SoundSet";
204 return "DeerRoar_SoundSet";
224 return "DeerBleat_SoundSet";
229 return "DeerRoar_SoundSet";
252 return "HenScream_SoundSet";
257 return "HenCluck_X_SoundSet";
270 override string GetDeadItemName()
272 return "DeadRooster";
283 override string GetDeadItemName()
285 return "DeadChicken_Brown";
293 return "DeadChicken_Brown";
301 return "DeadChicken_Spotted";
309 return "DeadChicken_White";
330 return "SheepBleat_E_SoundSet";
335 return "SheepBleat_G_SoundSet";
338class Animal_OvisAriesF
extends Animal_OvisAries {}
356 return "HogSqueal_SoundSet";
361 return "HogGrunt_G_SoundSet";
380 return "HogSqueal_SoundSet";
385 return "HogGrunt_G_SoundSet";
409 return "BearSnarl_SoundSet";
414 return "BearRoarShort_SoundSet";
433 return "HenScream_SoundSet";
438 return "HenCluck_X_SoundSet";
477 return "HenScream_SoundSet";
482 return "HenCluck_X_SoundSet";
override bool IsDestructionBehaviour()
ref ArrowManagerBase m_ArrowManager
void ~Animal_CapraHircus_Spooky()
override bool ReplaceOnDeath()
override string ReleaseSound()
override string GetDeadItemName()
override string CaptureSound()
override bool ResistContaminatedEffect()
class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour()
override bool CanBeSkinned()
override void OnDamageDestroyed(int oldLevel)
class AnimalBase extends DayZAnimal RegisterHitComponentsForAI()
override bool KeepHealthOnReplace()
const int ECE_OBJECT_SWAP
override ArrowManagerBase GetArrowManager()
ref ArrowManagerBase m_ArrowManager
override void DeathUpdate()
override bool IsSelfAdjustingTemperature()
override bool IsRefresherSignalingViable()
ContaminatedArea_Base EffectArea EEInit()
override bool CanBeSkinned()
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
void RegisterHitComponentsForAI()
register hit components for AI melee (used by attacking AI)
string m_DefaultHitComponent
string m_DefaultHitPositionComponent
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition