263 vector orientation = bsz.GetOrientation();
264 vector offset = bsz.GetOffset();
265 string bone_name = bsz.GetBoneName();
266 float flow_modifier = bsz.GetFlowModifier();
267 int max_time = bsz.GetMaxTime();
268 string particle_name = bsz.GetParticleName();
269 int inventory_loc = bsz.GetInvLocation();
270 m_BleedingSourcesByLocation.Set(inventory_loc, (m_BleedingSourcesByLocation.Get(inventory_loc) | bit));
271 m_BleedingSources.Insert(bit,
new BleedingSource(
m_Player, bit,bone_name, orientation, offset, max_time, flow_modifier, particle_name) );