3 ref HumanMovementState
m_State =
new HumanMovementState();
25 override void OnUpdate (
float dt)
31 GetPlayerOwner().GetMovementState(
m_State);
33 HumanCommandMove cm = GetPlayerOwner().GetCommand_Move();
34 if (cm && !cm.IsChangingStance())
represents event that triggers transition from state to state
represent weapon state base
DayZPlayerConstants
defined in C++
HandStateEquipped OnEntry
enum EObjectTemperatureState m_State
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit
class WeaponFireWithEject extends WeaponFire m_dtAccumulator