Dayz Explorer 1.29.162510
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HeadGear_Base Class Reference

hard helmet base More...

Inheritance diagram for HeadGear_Base:
Clothing CowboyHat_ColorBase NBCHoodBase SnowstormUshanka_ColorBase WitchHoodCoif_ColorBase WitchHood_ColorBase CowboyHat_Brown CowboyHat_black CowboyHat_darkBrown CowboyHat_green NBCHoodGray NBCHoodWhite NBCHoodYellow WitchHoodCoif_Black WitchHoodCoif_Brown WitchHoodCoif_Red WitchHood_Black WitchHood_Brown WitchHood_Red

Protected Member Functions

void ~BurlapSackCover ()
override void EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void OnWasAttached (EntityAI parent, int slot_id)
override bool CanPutInCargo (EntityAI parent)
override bool CanDetachAttachment (EntityAI parent)
void OnRemovedFromHead (PlayerBase player)
set< intGetAttachmentExclusionInitSlotValue (int slotId)
void HandleAttachedToHead ()
set< intGetAttachmentExclusionInitSlotValue (int slotId)
void InitGlobalExclusionValues ()
set< intGetAttachmentExclusionInitSlotValue (int slotId)
set< intGetAttachmentExclusionInitSlotValue (int slotId)

Protected Attributes

PlayerBase m_Player

Detailed Description

hard helmet base

Definition at line 1 of file baseballcap_colorbase.c.

Constructor & Destructor Documentation

◆ ~BurlapSackCover()

void HeadGear_Base::~BurlapSackCover ( )
protected

Definition at line 5 of file burlapsackcover.c.

Member Function Documentation

◆ CanDetachAttachment()

override bool HeadGear_Base::CanDetachAttachment ( EntityAI parent)
protected

Definition at line 44 of file burlapsackcover.c.

◆ CanPutInCargo()

override bool HeadGear_Base::CanPutInCargo ( EntityAI parent)
protected

Definition at line 33 of file burlapsackcover.c.

◆ EEItemLocationChanged()

override void HeadGear_Base::EEItemLocationChanged ( notnull InventoryLocation oldLoc,
notnull InventoryLocation newLoc )
protected

Definition at line 13 of file burlapsackcover.c.

◆ GetAttachmentExclusionInitSlotValue() [1/4]

set< int > HeadGear_Base::GetAttachmentExclusionInitSlotValue ( int slotId)
protected

Definition at line 62 of file burlapsackcover.c.

◆ GetAttachmentExclusionInitSlotValue() [2/4]

set< int > HeadGear_Base::GetAttachmentExclusionInitSlotValue ( int slotId)
protected

Definition at line 3 of file chainmail_coif.c.

◆ GetAttachmentExclusionInitSlotValue() [3/4]

set< int > HeadGear_Base::GetAttachmentExclusionInitSlotValue ( int slotId)
protected

Definition at line 9 of file okzkcap_colorbase.c.

◆ GetAttachmentExclusionInitSlotValue() [4/4]

set< int > HeadGear_Base::GetAttachmentExclusionInitSlotValue ( int slotId)
protected

Definition at line 9 of file wintercoif_colorbase.c.

◆ HandleAttachedToHead()

void HeadGear_Base::HandleAttachedToHead ( )
protected

Definition at line 72 of file burlapsackcover.c.

◆ InitGlobalExclusionValues()

void HeadGear_Base::InitGlobalExclusionValues ( )
protected

Definition at line 3 of file headdress_colorbase.c.

◆ OnRemovedFromHead()

void HeadGear_Base::OnRemovedFromHead ( PlayerBase player)
protected

Definition at line 49 of file burlapsackcover.c.

◆ OnWasAttached()

override void HeadGear_Base::OnWasAttached ( EntityAI parent,
int slot_id )
protected

Definition at line 25 of file burlapsackcover.c.

Member Data Documentation

◆ m_Player

PlayerBase HeadGear_Base::m_Player
protected

Definition at line 3 of file burlapsackcover.c.


The documentation for this class was generated from the following files: