5 if ( !super.CanReceiveAttachment(attachment, slotId) )
28 fence.SetPosition( position );
29 fence.SetOrientation( orientation );
41 override float HeightCheckOverride()
46 override void DisassembleKit(
ItemBase item)
51 MiscGameplayFunctions.TransferItemProperties(
this, stick);
53 Rope rope = Rope.Cast(item);
70 SpawnEntityOnGroundPos(
"BarbedWire",
GetPosition());
71 SpawnEntityOnGroundPos(
"BarbedWire",
GetPosition());
73 SpawnEntityOnGroundPos(
"CombinationLock",
GetPosition());
74 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
75 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
76 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
77 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
const int ECE_PLACE_ON_SURFACE
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool DoPlacingHeightCheck()