5 if ( !super.CanReceiveAttachment(attachment, slotId) )
28 fence.SetPosition( position );
29 fence.SetOrientation( orientation );
41 override float HeightCheckOverride()
46 override void DisassembleKit(
ItemBase item)
51 MiscGameplayFunctions.TransferItemProperties(
this, stick);
53 Rope rope = Rope.Cast(item);
70 SpawnEntityOnGroundPos(
"BarbedWire",
GetPosition());
71 SpawnEntityOnGroundPos(
"BarbedWire",
GetPosition());
73 SpawnEntityOnGroundPos(
"CombinationLock",
GetPosition());
74 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
75 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
76 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());
77 SpawnEntityOnGroundPos(
"WoodenPlank",
GetPosition());