Dayz Explorer 1.28.160049
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keybindingsgroup.c
Go to the documentation of this file.
1
2class KeybindingsGroup extends ScriptedWidgetEventHandler
3{
4 protected Widget m_Root;
5 protected KeybindingsMenu m_Menu;
6
7 protected ref map<int, ref KeybindingElement> m_KeyWidgets;
8 protected int m_CurrentSettingKeyIndex = -1;
9 protected int m_CurrentSettingAlternateKeyIndex = -1;
10
11 protected ref DropdownPrefab m_KBDropdown;
12
13 void KeybindingsGroup( int index, Input input, Widget parent, KeybindingsMenu menu )
14 {
15 m_KeyWidgets = new map<int, ref KeybindingElement>;
16 m_Menu = menu;
17
18 string group_name;
19 input.GetActionGroupName( index, group_name );
20
21 m_Root = GetGame().GetWorkspace().CreateWidgets( GetLayoutName(), parent );
22 Widget subgroup = m_Root.FindAnyWidget( "group_content" );
23
24// for( int i = 0; i < 1; i++ )
25// {
26 AddSubgroup( /*index, */subgroup, input );
27// }
28
29 InitPresets( index, m_Root.FindAnyWidget( "group_header" ), input );
30
31 subgroup.Update();
32
33 m_Root.SetHandler( this );
34 }
35
36 string GetLayoutName()
37 {
38 return "gui/layouts/new_ui/options/keybindings_selectors/keybinding_group.layout";
39 }
40
41 void InitPresets( int index, Widget parent, Input input )
42 {
43 Widget kb_root = parent.FindAnyWidget( "keyboard_dropown" );
44
45 string profile_text;
46 input.GetProfileName( input.GetCurrentProfile(), profile_text );
47
48 m_KBDropdown = new DropdownPrefab( kb_root, profile_text );
49
50 m_KBDropdown.m_OnSelectItem.Insert( OnSelectKBPreset );
51
52 for( int i = 0; i < input.GetProfilesCount(); i++ )
53 {
54 input.GetProfileName( i, profile_text );
55 m_KBDropdown.AddElement( profile_text );
56 }
57
58 kb_root.Update();
59 }
60
61 void OnSelectKBPreset( int index )
62 {
63 string profile_text;
64 GetGame().GetInput().GetProfileName( index, profile_text );
65 m_KBDropdown.SetText( profile_text );
66 GetGame().GetInput().SetProfile( index );
67 ReloadProfiles();
68 m_KBDropdown.Close();
69 }
70
71 void OnSelectConsolePreset( int index )
72 {
73 string profile_text;
74 GetGame().GetInput().GetProfileName( index, profile_text );
75 GetGame().GetInput().SetProfile( index );
76 ReloadProfiles();
77 }
78
79 void ReloadProfiles()
80 {
81 foreach( int index, KeybindingElement element : m_KeyWidgets )
82 {
83 element.Reload();
84 }
85 }
86
87 void AddSubgroup( /*int index, */Widget parent, Input input )
88 {
89 Widget subgroup = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/options/keybindings_selectors/keybinding_subgroup.layout", parent );
90 TextWidget subgroup_name = TextWidget.Cast( subgroup.FindAnyWidget( "subgroup_text" ) );
91
92 subgroup_name.SetText( "TestSubgroup" );
93 Widget subgroup_content = subgroup.FindAnyWidget( "subgroup_content" );
94
95 TIntArray actions = new TIntArray;
96 GetUApi().GetActiveInputs(actions);
97 for( int i = 0; i < actions.Count(); i++ )
98 {
99 AddAction( actions.Get( i ), subgroup_content, input );
100 }
101
102 subgroup_content.Update();
103 }
104
105 void AddAction( int index, Widget parent, Input input )
106 {
107 m_KeyWidgets.Insert( index, new KeybindingElement( index, parent, this ) );
108 }
109
110 void ReloadAction( int index )
111 {
112 if( m_KeyWidgets.Contains( index ) )
113 {
114 m_KeyWidgets.Get( index ).Reload();
115 }
116 }
117
118 bool IsEnteringKeyBind()
119 {
120 return ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 );
121 }
122
123 void ClearKeybind( int key_index )
124 {
125 m_Menu.ClearKeybind( key_index );
126 }
127
128 void ClearAlternativeKeybind( int key_index )
129 {
130 m_Menu.ClearAlternativeKeybind( key_index );
131 }
132
133 void StartEnteringKeybind( int key_index )
134 {
135 m_CurrentSettingAlternateKeyIndex = -1;
136 m_CurrentSettingKeyIndex = key_index;
137 m_Menu.StartEnteringKeybind( key_index );
138 }
139
140 void CancelEnteringKeybind()
141 {
142 if( m_CurrentSettingKeyIndex != -1 )
143 {
144 m_KeyWidgets.Get( m_CurrentSettingKeyIndex ).CancelEnteringKeybind();
145 m_CurrentSettingKeyIndex = -1;
146 }
147 }
148
149 void StartEnteringAlternateKeybind( int key_index )
150 {
151 m_CurrentSettingKeyIndex = -1;
152 m_CurrentSettingAlternateKeyIndex = key_index;
153 m_Menu.StartEnteringAlternateKeybind( key_index );
154 }
155
156 void CancelEnteringAlternateKeybind()
157 {
158 if( m_CurrentSettingAlternateKeyIndex != -1 )
159 {
160 m_KeyWidgets.Get( m_CurrentSettingAlternateKeyIndex ).CancelEnteringAlternateKeybind();
161 m_CurrentSettingAlternateKeyIndex = -1;
162 }
163 }
164
165 bool IsChanged()
166 {
167 foreach( int index, KeybindingElement element : m_KeyWidgets )
168 {
169 if( element.IsChanged() || element.IsAlternateChanged() )
170 {
171 return true;
172 }
173 }
174 return false;
175 }
176
177 void Apply()
178 {
179 UAInputAPI ua_api = GetUApi();
180 foreach( int index, KeybindingElement element : m_KeyWidgets )
181 {
182 UAInput input = ua_api.GetInputByID( index );
183 int i;
184 if( element.IsChanged() )
185 {
186 array<int> new_keys = element.GetChangedBinds();
187
188/* if( input.AlternativeCount() == 0 )
189 {
190 input.AddAlternative();
191 }
192 else*/
193 {
194 input.ClearDeviceBind(EUAINPUT_DEVICE_KEYBOARDMOUSE);
195// input.SelectAlternative( 0 );
196// input.ClearAlternative( 0 );
197 }
198
199 if( new_keys.Count() > 0 )
200 {
201 input.BindComboByHash( new_keys.Get( 0 ) );
202 for( i = 1; i < new_keys.Count(); i++ )
203 {
204 input.BindComboByHash( new_keys.Get( i ) );
205 }
206 }
207 }
208
209 if( element.IsAlternateChanged() )
210 {
211 array<int> new_alt_keys = element.GetChangedAlternateBinds();
212
213 if( input.AlternativeCount() == 0 )
214 {
215 input.AddAlternative();
216 }
217
218/* if( input.AlternativeCount() < 2 )
219 {
220 input.AddAlternative();
221 }
222 else*/
223 {
224 input.ClearDeviceBind(EUAINPUT_DEVICE_CONTROLLER);
225// input.SelectAlternative( 1 );
226// input.ClearAlternative( 1 );
227 }
228
229 if( new_alt_keys.Count() > 0 )
230 {
231 input.BindComboByHash( new_alt_keys.Get( 0 ) );
232 for( i = 1; i < new_alt_keys.Count(); i++ )
233 {
234 input.BindComboByHash( new_alt_keys.Get( i ) );
235 }
236 }
237 }
238 element.Reload();
239 }
240 }
241
242 //DEPRECATED
243 void Reset()
244 {
245 ResetEx();
246 }
247
248 void ResetEx(bool forced = false)
249 {
250 foreach( int index, KeybindingElement element : m_KeyWidgets )
251 {
252 if( element.IsChanged() || element.IsAlternateChanged() || forced )
253 {
254 element.Reload();
255 }
256 }
257 }
258
259 void Update( float timeslice )
260 {
261 if( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 )
262 {
263 UAInputAPI ua_api = GetUApi();
264 if( ua_api.DeterminePressedButton() != 0 )
265 {
266 string name;
267 string text;
268 ref array<int> new_keybinds = new array<int>;
269
270 // remove previous backlit
271 GetDayZGame().GetBacklit().KeybindingClear();
272
273 for( int i = 0; i < ua_api.DeterminedCount(); ++i )
274 {
275 int kb_id = ua_api.GetDetermined( i );
276 new_keybinds.Insert( kb_id );
277
278 // light up specific key
279 GetDayZGame().GetBacklit().KeybindingShow(kb_id);
280 }
281
282 if( m_CurrentSettingKeyIndex != -1 )
283 {
284 m_Menu.ConfirmKeybindEntry( new_keybinds );
285 m_KeyWidgets.Get( m_CurrentSettingKeyIndex ).Reload( new_keybinds, false );
286 m_CurrentSettingKeyIndex = -1;
287 }
288 else if( m_CurrentSettingAlternateKeyIndex != -1 )
289 {
290 m_Menu.ConfirmAlternateKeybindEntry( new_keybinds );
291 m_KeyWidgets.Get( m_CurrentSettingAlternateKeyIndex ).Reload( new_keybinds, true );
292 m_CurrentSettingAlternateKeyIndex = -1;
293 }
294 }
295 }
296 }
297
298 override bool OnMouseButtonDown( Widget w, int x, int y, int button )
299 {
300 if( !ButtonWidget.Cast( w ) )
301 {
302 m_KBDropdown.Close();
303 }
304 return false;
305 }
306}
void Reset()
Definition inventory.c:1123
void AddAction(typename actionName)
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
Definition input.c:11
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZGame GetDayZGame()
Definition dayzgame.c:3870
proto native CGame GetGame()
array< int > TIntArray
Definition enscript.c:711
Icon x
Icon y
bool OnMouseButtonDown(Widget w, int x, int y, int button)
ServerBrowserMenuNew m_Menu
Widget m_Root
Definition sizetochild.c:91
proto native UAInputAPI GetUApi()