10 void OptionSelectorLevelMarker(Widget parent,
float value, ScriptedWidgetEventHandler parentMenu,
bool disabled,
float min,
float max)
12 m_Root =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/option_level_marker.layout", parent);
13 #ifdef PLATFORM_CONSOLE
14 m_Parent = parent.GetParent().GetParent();
16 #ifdef PLATFORM_WINDOWS
22 m_ParentClass = parentMenu;
23 m_Slider = SliderWidget.Cast(
m_Root.FindAnyWidget(
"marker_value"));
24 m_Slider2 = SliderWidget.Cast(
m_Root.FindAnyWidget(
"other_slider_value"));
50 m_Slider2.SetCurrent(NormalizeInput(value));
This Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecti...
void SetSlider2Value(float value)
override bool OnUpdate(Widget w)
void OptionSelectorLevelMarker(Widget parent, float value, ScriptedWidgetEventHandler parentMenu, bool disabled, float min, float max)
proto native CGame GetGame()
override void SetValue(int value, bool fire_event=true)
class PlayerStatBase m_MinValue