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pperbloodloss.c
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1class PPERequester_BloodLoss extends PPERequester_GameplayBase
2{
3 void SetBloodLossLevel(float level)
4 {
5 SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_SATURATION,true,level,PPEGlow.L_22_BLOODLOSS,PPOperators.SET);
6 }
7}
Glow - PostProcessEffectType.Glow.
Definition ppeglow.c:8
base, not to be used directly, would lead to layering collisions!
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72
PPOperators
PP operators, specify operation between subsequent layers.
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)