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PPERequester_GameplayBase Class Reference

base, not to be used directly, would lead to layering collisions! More...

Protected Member Functions

void OnStart (Param par=null)
 
void OnStop (Param par=null)
 
void OnStop (Param par=null)
 
void SetNVMode (int mode)
 
void OnStart (Param par=null)
 
void OnStop (Param par=null)
 
void SetUndergroundExposureCoef (float coef)
 
void OnStart (Param par=null)
 
void OnUpdate (float delta)
 
override void OnStop (Param par=null)
 
float FadeColourMult (float x, float y, float deltaT)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnUpdate (float delta)
 
void SetStamina01 (float stamina01)
 
void OnStart (Param par=null)
 
void OnStop (Param par=null)
 
void OnUpdate (float delta)
 
void SetFlashbangIntensity (float intensity, float daytime_toggle)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnUpdate (float delta)
 
void ProcessSimulation (float delta)
 
void SampleChannels (float time)
 
void ReSampleChannels (float time)
 
void ProcessFading (float delta)
 
void SetPulseProgress (float progress)
 
void FadeOutEffect (float targetTime)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnUpdate (float delta)
 
override void OnStop (Param par=null)
 
float FadeColourMult (float x, float y, float deltaT)
 
void OnStart (Param par=null)
 
void OnStart (Param par=null)
 
void OnStop (Param par=null)
 
void OnUpdate (float delta)
 
void FadeOutEffect (float targetTime=FADING_TIME_DEFAULT)
 
void ProcessFading (float delta)
 

Protected Attributes

int m_CurrentMode
 
float m_UGExposureCoef = 1.0
 
vector m_StartRGB = vector.Zero
 
float m_AccumulatedTime = 0
 
bool m_FadeIn = false
 
bool m_FadeOut = false
 
const float FADE_TIME = 3
 
const float R_TARGET = 0.142
 
const float G_TARGET = 0.15
 
const float B_TARGET = 0.44
 
float m_Value
 
float m_Exposure
 
float m_Intensity
 
bool m_PulseActive
 
float m_PulseProgress
 
ref array< floatm_ChannelWeights = { 0, 0, 0, 0 }
 
ref array< floatm_ColorMod = { 1, 1, 1, 1 }
 
bool m_Stopping
 
bool m_StopNext
 
float m_FadeOutTimeTarget
 
float m_FadingTimeElapsed
 
float m_FadingProgress
 
float m_ElapsedTime
 
float m_Gauss
 
float m_VignetteIntensity
 
float m_OverlayFactor
 
ref array< floatm_OverlayColor
 
const float FADING_TIME_DEFAULT = 3.0
 
float m_FadeoutStartIntensity
 

Detailed Description

base, not to be used directly, would lead to layering collisions!

Definition at line 1 of file pperbloodloss.c.

Member Function Documentation

◆ FadeColourMult() [1/2]

float PPERequester_GameplayBase::FadeColourMult ( float x,
float y,
float deltaT )
protected

Definition at line 77 of file ppercontaminated.c.

◆ FadeColourMult() [2/2]

float PPERequester_GameplayBase::FadeColourMult ( float x,
float y,
float deltaT )
protected

Definition at line 77 of file pperspooky.c.

◆ FadeOutEffect() [1/2]

void PPERequester_GameplayBase::FadeOutEffect ( float targetTime)
protected

Definition at line 137 of file pperhmpghosts.c.

◆ FadeOutEffect() [2/2]

void PPERequester_GameplayBase::FadeOutEffect ( float targetTime = FADING_TIME_DEFAULT)
protected

Definition at line 51 of file pperunconeffects.c.

◆ OnStart() [1/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 3 of file pperburlapsack.c.

◆ OnStart() [2/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 73 of file ppercameranv.c.

◆ OnStart() [3/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 15 of file ppercontaminated.c.

◆ OnStart() [4/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 5 of file pperdeathdarkening.c.

◆ OnStart() [5/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 10 of file pperdrowningeffect.c.

◆ OnStart() [6/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 8 of file pperflashbangeffects.c.

◆ OnStart() [7/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 5 of file pperglasses.c.

◆ OnStart() [8/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 31 of file pperglasses.c.

◆ OnStart() [9/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 53 of file pperglasses.c.

◆ OnStart() [10/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 74 of file pperglasses.c.

◆ OnStart() [11/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 16 of file pperhmpghosts.c.

◆ OnStart() [12/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 3 of file pperinventoryblur.c.

◆ OnStart() [13/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 8 of file ppershockhit.c.

◆ OnStart() [14/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 15 of file pperspooky.c.

◆ OnStart() [15/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 5 of file ppertunnel.c.

◆ OnStart() [16/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
protected

Definition at line 13 of file pperunconeffects.c.

◆ OnStop() [1/7]

void PPERequester_GameplayBase::OnStop ( Param par = null)
protected

Definition at line 18 of file pperburlapsack.c.

◆ OnStop() [2/7]

void PPERequester_GameplayBase::OnStop ( Param par = null)
protected

Definition at line 53 of file ppercameraads_opt.c.

◆ OnStop() [3/7]

void PPERequester_GameplayBase::OnStop ( Param par = null)
protected

Definition at line 81 of file ppercameranv.c.

◆ OnStop() [4/7]

override void PPERequester_GameplayBase::OnStop ( Param par = null)
protected

Definition at line 62 of file ppercontaminated.c.

◆ OnStop() [5/7]

void PPERequester_GameplayBase::OnStop ( Param par = null)
protected

Definition at line 19 of file pperflashbangeffects.c.

◆ OnStop() [6/7]

override void PPERequester_GameplayBase::OnStop ( Param par = null)
protected

Definition at line 62 of file pperspooky.c.

◆ OnStop() [7/7]

void PPERequester_GameplayBase::OnStop ( Param par = null)
protected

Definition at line 24 of file pperunconeffects.c.

◆ OnUpdate() [1/6]

void PPERequester_GameplayBase::OnUpdate ( float delta)
protected

Definition at line 28 of file ppercontaminated.c.

◆ OnUpdate() [2/6]

void PPERequester_GameplayBase::OnUpdate ( float delta)
protected

Definition at line 18 of file pperdrowningeffect.c.

◆ OnUpdate() [3/6]

void PPERequester_GameplayBase::OnUpdate ( float delta)
protected

Definition at line 30 of file pperflashbangeffects.c.

◆ OnUpdate() [4/6]

void PPERequester_GameplayBase::OnUpdate ( float delta)
protected

Definition at line 50 of file pperhmpghosts.c.

◆ OnUpdate() [5/6]

void PPERequester_GameplayBase::OnUpdate ( float delta)
protected

Definition at line 28 of file pperspooky.c.

◆ OnUpdate() [6/6]

void PPERequester_GameplayBase::OnUpdate ( float delta)
protected

Definition at line 33 of file pperunconeffects.c.

◆ ProcessFading() [1/2]

void PPERequester_GameplayBase::ProcessFading ( float delta)
protected

Definition at line 123 of file pperhmpghosts.c.

◆ ProcessFading() [2/2]

void PPERequester_GameplayBase::ProcessFading ( float delta)
protected

Definition at line 62 of file pperunconeffects.c.

◆ ProcessSimulation()

void PPERequester_GameplayBase::ProcessSimulation ( float delta)
protected

Definition at line 68 of file pperhmpghosts.c.

◆ ReSampleChannels()

void PPERequester_GameplayBase::ReSampleChannels ( float time)
protected

Definition at line 113 of file pperhmpghosts.c.

◆ SampleChannels()

void PPERequester_GameplayBase::SampleChannels ( float time)
protected

Definition at line 102 of file pperhmpghosts.c.

◆ SetFlashbangIntensity()

void PPERequester_GameplayBase::SetFlashbangIntensity ( float intensity,
float daytime_toggle )
protected

Definition at line 41 of file pperflashbangeffects.c.

◆ SetNVMode()

void PPERequester_GameplayBase::SetNVMode ( int mode)
protected

Definition at line 13 of file ppercameranv.c.

◆ SetPulseProgress()

void PPERequester_GameplayBase::SetPulseProgress ( float progress)
protected

Definition at line 131 of file pperhmpghosts.c.

◆ SetStamina01()

void PPERequester_GameplayBase::SetStamina01 ( float stamina01)
protected

Definition at line 37 of file pperdrowningeffect.c.

◆ SetUndergroundExposureCoef()

void PPERequester_GameplayBase::SetUndergroundExposureCoef ( float coef)
protected

Definition at line 86 of file ppercameranv.c.

Member Data Documentation

◆ B_TARGET

const float PPERequester_GameplayBase::B_TARGET = 0.44
protected

Definition at line 13 of file ppercontaminated.c.

◆ FADE_TIME

const float PPERequester_GameplayBase::FADE_TIME = 3
protected

Definition at line 9 of file ppercontaminated.c.

◆ FADING_TIME_DEFAULT

const float PPERequester_GameplayBase::FADING_TIME_DEFAULT = 3.0
protected

Definition at line 3 of file pperunconeffects.c.

◆ G_TARGET

const float PPERequester_GameplayBase::G_TARGET = 0.15
protected

Definition at line 12 of file ppercontaminated.c.

◆ m_AccumulatedTime

float PPERequester_GameplayBase::m_AccumulatedTime = 0
protected

Definition at line 5 of file ppercontaminated.c.

◆ m_ChannelWeights

ref array<float> PPERequester_GameplayBase::m_ChannelWeights = { 0, 0, 0, 0 }
protected

Definition at line 6 of file pperhmpghosts.c.

◆ m_ColorMod

ref array<float> PPERequester_GameplayBase::m_ColorMod = { 1, 1, 1, 1 }
protected

Definition at line 7 of file pperhmpghosts.c.

◆ m_CurrentMode

int PPERequester_GameplayBase::m_CurrentMode
protected

Definition at line 10 of file ppercameranv.c.

◆ m_ElapsedTime

float PPERequester_GameplayBase::m_ElapsedTime
protected

Definition at line 14 of file pperhmpghosts.c.

◆ m_Exposure

float PPERequester_GameplayBase::m_Exposure
protected

Definition at line 5 of file pperflashbangeffects.c.

◆ m_FadeIn

bool PPERequester_GameplayBase::m_FadeIn = false
protected

Definition at line 6 of file ppercontaminated.c.

◆ m_FadeOut

bool PPERequester_GameplayBase::m_FadeOut = false
protected

Definition at line 7 of file ppercontaminated.c.

◆ m_FadeoutStartIntensity

float PPERequester_GameplayBase::m_FadeoutStartIntensity
protected

Definition at line 6 of file pperunconeffects.c.

◆ m_FadeOutTimeTarget

float PPERequester_GameplayBase::m_FadeOutTimeTarget
protected

Definition at line 11 of file pperhmpghosts.c.

◆ m_FadingProgress

float PPERequester_GameplayBase::m_FadingProgress
protected

Definition at line 13 of file pperhmpghosts.c.

◆ m_FadingTimeElapsed

float PPERequester_GameplayBase::m_FadingTimeElapsed
protected

Definition at line 12 of file pperhmpghosts.c.

◆ m_Gauss

float PPERequester_GameplayBase::m_Gauss
protected

Definition at line 3 of file ppershockhit.c.

◆ m_Intensity

float PPERequester_GameplayBase::m_Intensity
protected

Definition at line 6 of file pperflashbangeffects.c.

◆ m_OverlayColor

ref array<float> PPERequester_GameplayBase::m_OverlayColor
protected

Definition at line 6 of file ppershockhit.c.

◆ m_OverlayFactor

float PPERequester_GameplayBase::m_OverlayFactor
protected

Definition at line 5 of file ppershockhit.c.

◆ m_PulseActive

bool PPERequester_GameplayBase::m_PulseActive
protected

Definition at line 3 of file pperhmpghosts.c.

◆ m_PulseProgress

float PPERequester_GameplayBase::m_PulseProgress
protected

Definition at line 4 of file pperhmpghosts.c.

◆ m_StartRGB

vector PPERequester_GameplayBase::m_StartRGB = vector.Zero
protected

Definition at line 4 of file ppercontaminated.c.

◆ m_StopNext

bool PPERequester_GameplayBase::m_StopNext
protected

Definition at line 10 of file pperhmpghosts.c.

◆ m_Stopping

bool PPERequester_GameplayBase::m_Stopping
protected

Definition at line 9 of file pperhmpghosts.c.

◆ m_UGExposureCoef

float PPERequester_GameplayBase::m_UGExposureCoef = 1.0
protected

Definition at line 11 of file ppercameranv.c.

◆ m_Value

float PPERequester_GameplayBase::m_Value
protected

Definition at line 3 of file pperdeathdarkening.c.

◆ m_VignetteIntensity

float PPERequester_GameplayBase::m_VignetteIntensity
protected

Definition at line 4 of file ppershockhit.c.

◆ R_TARGET

const float PPERequester_GameplayBase::R_TARGET = 0.142
protected

Definition at line 11 of file ppercontaminated.c.


The documentation for this class was generated from the following files: