EV postprocess, does not directly use materials.
Eye Accomodation postprocess, does not directly use materials.
Glow - PostProcessEffectType.Glow.
base, not to be used directly, would lead to layering collisions!
void OnStart(Param par=null)
void OnStop(Param par=null)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
proto native CGame GetGame()
PostProcessEffectType
Post-process effect type.
PPOperators
PP operators, specify operation between subsequent layers.