3 void SetValuesOptics(out array<float> mask_array, out array<float> lens_array,
float gauss = 0.0)
7 if (mask_array.Count() != 4)
9 mask_array = {0.0,0.0,0.0,0.0};
11 g_Game.AddPPMask(mask_array[0], mask_array[1], mask_array[2], mask_array[3]);
14 if (lens_array.Count() != 4)
16 lens_array = {0.0,0.0,0.0,0.0};
30 void SetValuesIronsights(out array<float> DOF_array)
base, not to be used directly, would lead to layering collisions!
void OnStop(Param par=null)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
PostProcessEffectType
Post-process effect type.
PPOperators
PP operators, specify operation between subsequent layers.