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pperundergroundacco.c
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1class PPERUndergroundAcco extends PPERequester_GameplayBase
2{
3 void SetEyeAccommodation(float value)
4 {
5 SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,value,PPEEyeAccomodationNative.L_0_UNDERGROUND,PPOperators.SET);
6 }
7}
Eye Accomodation postprocess, does not directly use materials.
base, not to be used directly, would lead to layering collisions!
PPOperators
PP operators, specify operation between subsequent layers.
PPEExceptions
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)