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pperundergroundacco.c
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1class PPERUndergroundAcco extends PPERequester_GameplayBase
2{
3 void SetEyeAccommodation(float value)
4 {
5 SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,value,PPEEyeAccomodationNative.L_0_UNDERGROUND,PPOperators.SET);
6 }
7}
base, not to be used directly, would lead to layering collisions!
PPOperators
PP operators, specify operation between subsequent layers.
PPEExceptions
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)