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pperfever.c
Go to the documentation of this file.
1
class
PPERequester_FeverEffects
extends
PPERequester_GameplayBase
2
{
3
void
SetFeverIntensity(
float
intensity)
4
{
5
SetTargetValueFloat
(
PostProcessEffectType
.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,
true
,intensity,PPEGaussFilter.L_0_FEVER,
PPOperators
.ADD_RELATIVE);
6
}
7
}
PPERequester_GameplayBase
base, not to be used directly, would lead to layering collisions!
Definition
pperbloodloss.c:2
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
Daten
3_game
ppemanager
requesters
pperfever.c
Generated by
1.16.1