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screwdriver.c
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1class Screwdriver extends ToolBase
2{
3 void Screwdriver()
4 {
5 m_MineDisarmRate = 80;
6 }
7
8 override bool IsMeleeFinisher()
9 {
10 return true;
11 }
12
14 {
15 return {EMeleeHitType.FINISHER_LIVERSTAB,EMeleeHitType.FINISHER_NECKSTAB};
16 }
17
18 override void SetActions()
19 {
20 super.SetActions();
21
29 }
30}
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive()
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
void AddAction(typename actionName)
void SetActions()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
array< int > GetValidFinishers()
returns an array of possible finishers
Definition itembase.c:9590