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◆ Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
Definition at line 925 of file torch.c.
◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnWasAttached()
| override void OnWasAttached |
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EntityAI | parent, |
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int | slot_id ) |
◆ OnWasDetached()
| override void OnWasDetached |
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EntityAI | parent, |
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int | slot_id ) |
◆ SetActions()
| override void SetActions |
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| ) |
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◆ m_BurnTimePerRag