Dayz Explorer 1.29.162510
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torch.c File Reference

Go to the source code of this file.

Classes

class  FlammableBase
class  TorchLambda

Functions

override void Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system).
override void SetActions ()
override void OnWasAttached (EntityAI parent, int slot_id)
override void OnWasDetached (EntityAI parent, int slot_id)
override void OnStoreSave (ParamsWriteContext ctx)
override bool OnStoreLoad (ParamsReadContext ctx, int version)

Variables

FlammableBase m_BurnTimePerRag

Function Documentation

◆ Init()

override void Init ( )

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system).

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

pre-init arrays

Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects

Definition at line 932 of file torch.c.

◆ OnStoreLoad()

override bool OnStoreLoad ( ParamsReadContext ctx,
int version )

Definition at line 977 of file torch.c.

◆ OnStoreSave()

override void OnStoreSave ( ParamsWriteContext ctx)

Definition at line 969 of file torch.c.

◆ OnWasAttached()

override void OnWasAttached ( EntityAI parent,
int slot_id )

Definition at line 953 of file torch.c.

◆ OnWasDetached()

override void OnWasDetached ( EntityAI parent,
int slot_id )

Definition at line 961 of file torch.c.

◆ SetActions()

override void SetActions ( )

Definition at line 944 of file torch.c.

Variable Documentation

◆ m_BurnTimePerRag

FlammableBase m_BurnTimePerRag