3 override void InitTrapValues()
5 super.InitTrapValues();
9 m_InitWaitTimeMin = 120;
10 m_InitWaitTimeMax = 180;
11 m_UpdateWaitTime = 30;
12 m_SpawnUpdateWaitTime = 30;
13 m_MaxActiveTime = 1200;
15 m_MinimalDistanceFromPlayersToCatch = 15;
19 m_AnimationPhaseUsed =
"triggered";
29 g_Game.SurfaceUnderObject(
PlayerBase.Cast(player).GetHologramLocal().GetProjectionEntity(), surfaceType, liquidType);
31 return g_Game.IsSurfaceDigable(surfaceType);
38 if ( GetHierarchyRootPlayer().CanDropEntity(
this ) )
49 vector trapPos = owner_player.GetDirection();
51 SetPosition( owner_player.GetPosition() + trapPos );
55 SetOrientation( owner_player.GetOrientation() );
61 override void InitCatchingComponent()
63 if (!m_CatchingContext)
65 int updateCount = m_MaxActiveTime/m_UpdateWaitTime;
67 m_CatchingContext =
new CatchingContextTrapLandSnare(par);
70 super.InitCatchingComponent();
79 super.OnPlacementComplete( player, position, orientation );
80 SetOrientation(orientation);
90 return "placeRabbitSnareTrap_SoundSet";
95 return "rabbitsnare_deploy_SoundSet";
113 override void AlignCatch(
ItemBase obj,
string catch_name )
115 if ( catch_name ==
"Animal_LepusEuropaeus" )
119 vector forward_vec = GetDirection();
120 vector side_vec = forward_vec.Perpend( ) * -0.22;
121 forward_vec = forward_vec * -0.3;
123 vector chatch_pos = obj.GetPosition() + forward_vec + side_vec;
124 obj.SetPosition( chatch_pos );
129class RabbitSnareTrap
extends Trap_RabbitSnare
void AddAction(typename actionName)
void RemoveAction(typename actionName)
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override bool CanBePlaced(Man player, vector position)
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.
string GetDeploySoundset()
string GetLoopDeploySoundset()
string m_AnimationPhaseTriggered
string m_AnimationPhaseSet