Dayz Explorer 1.29.162510
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actiondeployhuntingtrap.c
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1class ActionDeployHuntingTrap : ActionDeployBase
2{
3 void ActionDeployHuntingTrap()
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
7 m_Sound = "craft_universal_0";
8 }
9
10 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
11 {
12 // Client
13 if ( !g_Game.IsDedicatedServer() )
14 return item.CanBePlaced( player, player.GetPosition() );
15
16 // Server
17 return true;
18 }
19
20 override void CreateConditionComponents()
21 {
24 }
25
26 override bool ActionConditionContinue( ActionData action_data )
27 {
28 return g_Game.IsClient() || action_data.m_MainItem.CanBePlaced( action_data.m_Player, action_data.m_Player.GetPosition() );
29 }
30
31 override void MoveEntityToFinalPosition(ActionData action_data, vector position, vector orientation)
32 {
33 ClearInventoryReservationEx(action_data);
34 }
35}
int m_StanceMask
Definition actionbase.c:33
ActionBase ActionData
Definition actionbase.c:30
ref CCIBase m_ConditionItem
Definition actionbase.c:70
void ClearInventoryReservationEx(ActionData action_data)
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
override void CreateConditionComponents()
override bool CanBePlaced(Man player, vector position)
Definition tentbase.c:968
DayZGame g_Game
Definition dayzgame.c:3942
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
EffectSound m_Sound