3 void ActionDeployHuntingTrap()
13 if ( !
g_Game.IsDedicatedServer() )
14 return item.
CanBePlaced( player, player.GetPosition() );
26 override bool ActionConditionContinue(
ActionData action_data )
28 return g_Game.IsClient() || action_data.m_MainItem.CanBePlaced( action_data.m_Player, action_data.m_Player.GetPosition() );