13 if ( !
GetGame().IsDedicatedServer() )
14 return item.
CanBePlaced( player, player.GetPosition() );
20 override void CreateConditionComponents()
26 override bool ActionConditionContinue( ActionData action_data )
28 return GetGame().
IsClient() || action_data.m_MainItem.CanBePlaced( action_data.m_Player, action_data.m_Player.GetPosition() );
31 override void MoveEntityToFinalPosition(ActionData action_data,
vector position,
vector orientation)