48 Debug.LogError(
"Missing sounset");
class ServerBrowserHelperFunctions m_Id
proto int GetTime()
returns mission time in milliseconds
Wrapper class for managing sound through SEffectManager.
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Manager class for managing Effect (EffectParticle, EffectSound)
static EffectSound PlaySoundOnObject(string sound_set, Object parent_object, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
proto native CGame GetGame()
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_LIGHT_MAX