Dayz Explorer 1.29.162510
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hungersoundhandler.c
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2{
3 override void Init()
4 {
5 m_Id = eSoundHandlers.HUNGER;
6 }
7
8}
9
10//---------------------------
11// Client
12//---------------------------
13class HungerSoundHandlerClient extends HungerSoundHandlerBase
14{
15 const float SOUND_INTERVALS_LIGHT_MIN = 10;
16 const float SOUND_INTERVALS_LIGHT_MAX = 30;
19
20 override void Update()
21 {
22 if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.HUNGRY )
23 {
25 }
26 }
27
29 {
30 int currentTime = g_Game.GetTime();
31 if ( currentTime > m_SoundTime)
32 {
33 float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000;
34 m_SoundTime = currentTime + offset_time;
35 PlaySound();
36 }
37 }
38
39 void PlaySound()
40 {
41 m_Sound = SEffectManager.PlaySoundOnObject("hungry_uni_Voice_Char_SoundSet", m_Player);
42
43 if( m_Sound )
44 {
45 m_Sound.SetAutodestroy(true);
46 }
47 else
48 {
49 Debug.LogError("Missing sounset");
50 }
51 }
52}
53
54
55//---------------------------
56// Server
57//---------------------------
58class HungerSoundHandlerServer extends HungerSoundHandlerBase
59{
60
61}
map m_Player
Definition debug.c:2
Wrapper class for managing sound through SEffectManager.
Definition effectsound.c:5
Definition enmath.c:7
Manager class for managing Effect (EffectParticle, EffectSound).
static EffectSound PlaySoundOnObject(string sound_set, Object parent_object, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
DayZGame g_Game
Definition dayzgame.c:3942
override Widget Init()
Definition dayzgame.c:127
eMixedSoundStates
bits
override void Update()
float m_SoundTime
void PlaySound()
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_LIGHT_MAX
EffectSound m_Sound
void ProcessSound()
eSoundHandlers
enum eStaminaZones m_Id