35 int index = handler.GetID();
70 override void Update()
105 if( !
GetGame().IsDedicatedServer() )
125 override void Update()
UIScriptedMenu GetHandler()
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition
void SetAllowUpdate(bool enable)
const float SOUNDS_HEARING_DISTANCE
void PlayerSoundManagerBase(PlayerBase player)
void RegisterHandler(SoundHandlerBase handler)
ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT]
bool m_UpdateTimerRunning
ref Timer m_ClientCharacterDistanceCheck
void PlayerSoundManagerClient(PlayerBase player)
const int MAX_HANDLERS_COUNT
enum eSoundHandlers m_Player
class PlayerSoundManagerServer extends PlayerSoundManagerBase m_ClientCharacterTick