35 int index = handler.GetID();
105 if( !
g_Game.IsDedicatedServer() )
UIScriptedMenu GetHandler()
void SetAllowUpdate(bool enable)
const float SOUNDS_HEARING_DISTANCE
void Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside o...
void PlayerSoundManagerBase(PlayerBase player)
void RegisterHandler(SoundHandlerBase handler)
ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT]
bool m_UpdateTimerRunning
ref Timer m_ClientCharacterDistanceCheck
void PlayerSoundManagerClient(PlayerBase player)
const int MAX_HANDLERS_COUNT
enum eSoundHandlers m_Player
class PlayerSoundManagerServer extends PlayerSoundManagerBase m_ClientCharacterTick