3 const int UNCONSIOUSS_COOLDOWN_TIME = 60;
14 override bool ActivateCondition(
PlayerBase player)
16 if( player.GetHealth(
"",
"Shock") <=
PlayerConstants.UNCONSCIOUS_THRESHOLD )
30 player.m_UnconsciousEndTime =
g_Game.GetTime();
36 string text_pulse =
"pulse type:"+
m_Player.GetPulseType()+
"|";
38 string debug_text = text_pulse + text_shock;
46 override bool DeactivateCondition(
PlayerBase player)
55 override void OnTick(
PlayerBase player,
float deltaT)