1class UndergroundStash
extends ItemBase
3 void UndergroundStash() {}
8 pos[1] =
g_Game.SurfaceRoadY(pos[0], pos[2]);
9 pos[1] = pos[1] + 0.22;
16 if (GetInventory().GetCargo().GetItemCount() > 0)
34 override bool CanReleaseCargo(
EntityAI cargo)
39 override bool CanReceiveItemIntoHands(
EntityAI item_to_hands)
44 override bool CanSaveItemInHands(
EntityAI item_in_hands)
60class UndergroundStashSnow
extends UndergroundStash
class PASBroadcaster extends AdvancedCommunication IsInventoryVisible
override bool CanDisplayCargo()
override bool CanPutInCargo(EntityAI parent)
override bool CanPutIntoHands(EntityAI parent)
class GP5GasMask extends MaskBase ItemBase
proto native void SetPosition(vector position)
Set the world position of the Effect.
vector GetPosition()
Get the world position of the Effect.