1class UndergroundStash
extends ItemBase
3 void UndergroundStash() {}
9 pos[1] = pos[1] + 0.22;
16 if (GetInventory().GetCargo().GetItemCount() > 0)
34 override bool CanReleaseCargo(
EntityAI cargo)
39 override bool CanReceiveItemIntoHands(
EntityAI item_to_hands)
44 override bool CanSaveItemInHands(
EntityAI item_in_hands)
60class UndergroundStashSnow
extends UndergroundStash
class PASBroadcaster extends AdvancedCommunication IsInventoryVisible
proto native float SurfaceRoadY(float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY)
override bool CanPutInCargo(EntityAI parent)
override bool CanPutIntoHands(EntityAI parent)
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.
class JsonUndergroundAreaTriggerData GetPosition
override bool CanDisplayCargo()