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wreck_uh1y.c
Go to the documentation of this file.
1class Wreck_UH1Y extends CrashBase
2{
3 void Wreck_UH1Y()
4 {
5 if ( !GetGame().IsDedicatedServer() )
6 {
7 m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, Vector(-0.5, 0, -1.0));
8 }
9 }
10}
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)