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wreck_uh1y.c
Go to the documentation of this file.
1
class
Wreck_UH1Y
extends
CrashBase
2
{
3
void
Wreck_UH1Y()
4
{
5
if
( !
GetGame
().IsDedicatedServer() )
6
{
7
m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.SMOKING_HELI_WRECK,
this
,
Vector
(-0.5, 0, -1.0));
8
}
9
}
10
}
CrashBase
Definition
wreck_mi8.c:3
ParticleList
Definition
particlelist.c:12
GetGame
proto native CGame GetGame()
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition
particlemanager.c:88
Daten
4_world
entities
building
wrecks
wreck_uh1y.c
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1.12.0