5 return "ZmbM_Normal_HeavyHit_Soundset";
10 return "ZmbM_Normal_CallToArmsShort_Soundset";
130 override bool IsZombieMilitary()
166 override bool IsZombieMilitary()
174 override bool IsZombieMilitary()
186 override bool IsZombieMilitary()
215 override bool IsZombieMilitary()
228 override bool IsZombieMilitary()
241 if (!IsDamageDestroyed())
260 int index = GetHiddenSelectionIndex(
"camo");
262 SetObjectMaterial(index,
"dz\\characters\\zombies\data\\Mummy_dead.rvmat");
263 SetObjectTexture(index,
"dz\\characters\\zombies\\data\\Mummy_dead_CO.paa");
override string ReleaseSound()
override string CaptureSound()
override bool ResistContaminatedEffect()
Base class for eatch Infected type.
ZombieMummyLight m_EyeLight
override void OnDamageDestroyed(int oldLevel)
override bool ResistContaminatedEffect()
proto native CGame GetGame()