21 override void CreateConditionComponents()
27 override bool HasTarget()
32 override void OnEndServer( ActionData action_data )
34 super.OnEndServer(action_data);
36 Param1<float> nacdata;
37 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
40 delta = (nacdata.param1 /
UATimeSpent.COLLECT_BLOOD);
46 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);