18 m_Text =
"#STR_CraftBoneKnife0";
21 override void CreateConditionComponents()
29 if( item.GetQuantity() >= 2 )
36 override bool HasTarget()
41 override void OnFinishProgressServer( ActionData action_data )
43 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"BoneKnife");
44 action_data.m_MainItem.AddQuantity(-2);
46 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife);
49 override string GetSoundCategory(ActionData action_data)
51 return "BoneKnife_craft";