Dayz Explorer 1.28.160049
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actioncraftboneknife.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.DEFAULT_CRAFT);
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18 m_Text = "#STR_CraftBoneKnife0";
19 }
20
21 override void CreateConditionComponents()
22 {
25 }
26
27 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
28 {
29 if( item.GetQuantity() >= 2 )
30 {
31 return true;
32 }
33 return false;
34 }
35
36 override bool HasTarget()
37 {
38 return false;
39 }
40
41 override void OnFinishProgressServer( ActionData action_data )
42 {
43 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("BoneKnife");
44 action_data.m_MainItem.AddQuantity(-2);
45
46 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife);
47 }
48
49 override string GetSoundCategory(ActionData action_data)
50 {
51 return "BoneKnife_craft";
52 }
53};
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602