9class ActionCraftBoneKnife: ActionContinuousBase
11 void ActionCraftBoneKnife()
18 m_Text =
"#STR_CraftBoneKnife0";
29 if( item.GetQuantity() >= 2 )
41 override void OnFinishProgressServer(
ActionData action_data )
43 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"BoneKnife");
44 action_data.m_MainItem.AddQuantity(-2);
46 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife);
49 override string GetSoundCategory(
ActionData action_data)
51 return "BoneKnife_craft";