11class ActionCraftBoneKnifeEnv: ActionContinuousBase
13 void ActionCraftBoneKnifeEnv()
21 m_Text =
"#STR_CraftBoneKnife0";
33 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
36 Object targetObject = target.GetObject();
37 if ( targetObject.IsRock() )
44 override void OnFinishProgressServer(
ActionData action_data )
46 EntityAI item_ingredient = action_data.m_MainItem;
47 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"BoneKnife");
48 action_data.m_MainItem.AddQuantity(-1);
50 MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
54 override string GetSoundCategory(
ActionData action_data)
56 return "BoneKnife_stone";