Dayz Explorer 1.28.160049
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actiondefibrilateself.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFIBRILATE);
6 }
7};
8
10{
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
15 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
16 m_FullBody = true;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#defibrilate_myself";
19 }
20
21 override void CreateConditionComponents()
22 {
23
26 }
27
28 override bool HasTarget()
29 {
30 return false;
31 }
32
33 override void OnFinishProgressClient( ActionData action_data )
34 {
35 Defibrillator defib;
36 PlayerBase player = action_data.m_Player;
37 Class.CastTo(defib, action_data.m_MainItem);
38
39 DefibrillateClient(action_data.m_Player, defib);
40 }
41
42 override void OnFinishProgressServer( ActionData action_data )
43 {
44 Defibrillator defib;
45 PlayerBase player = action_data.m_Player;
46 Class.CastTo(defib, action_data.m_MainItem);
47
48 DefibrillateServer(action_data.m_Player, defib);
49 }
50};
int m_StanceMask
Definition actionbase.c:33
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Super root of all classes in Enforce script.
Definition enscript.c:11
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602