Dayz Explorer 1.28.160049
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actionextinguishfireplacebyextinguisher.c
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2{
3 private const float TIME_TO_REPEAT = 0.5;
4 private const float WETNESS_GAIN_MULTIPLIER = 0.5;
5
6 override void CreateActionComponent()
7 {
8 m_ActionData.m_ActionComponent = new CAContinuousQuantityExtinguish(UAQuantityConsumed.FIREPLACE_EXTINGUISHER, TIME_TO_REPEAT, WETNESS_GAIN_MULTIPLIER);
9 CAContinuousQuantityExtinguish.Cast(m_ActionData.m_ActionComponent).MultiplyQuantityUsed(m_ActionData.m_MainItem.GetLiquidThroughputCoef());
10 }
11}
12
14{
16 {
18 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FIREESTINGUISHER;
19 m_FullBody = true;
20 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
21 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_MEDIUM;
22
23 m_Text = "#extinguish";
24 }
25
27 {
28 m_ConditionItem = new CCINonRuined();
29 m_ConditionTarget = new CCTDummy();
30 }
31
32 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
33 {
34 Object targetObject = target.GetObject();
35 if (targetObject.IsFireplace())
36 {
37 FireplaceBase fireplace = FireplaceBase.Cast(targetObject);
38
39 if (fireplace.CanExtinguishFire() && !item.IsDamageDestroyed())
40 return true;
41 }
42
43 return false;
44 }
45
46 override void OnStartAnimationLoop(ActionData action_data)
47 {
48 super.OnStartAnimationLoop(action_data);
49
50 FireplaceBase fireplace = FireplaceBase.Cast(action_data.m_Target.GetObject());
51 fireplace.SetExtinguishingState();
52 }
53
54 override void OnEndServer(ActionData action_data)
55 {
56 super.OnEndServer(action_data);
57
58 FireplaceBase fireplace = FireplaceBase.Cast(action_data.m_Target.GetObject());
59 fireplace.RefreshFireState();
60 }
61}
override void OnStartAnimationLoop(ActionData action_data)
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
ActionExtinguishFireplaceByExtinguisherCB ActionContinuousBaseCB ActionExtinguishFireplaceByExtinguisher()
ActionData m_ActionData
void CreateConditionComponents()
Definition actionbase.c:230
override void OnEndServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool CanExtinguishFire()
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602