Dayz Explorer 1.28.160049
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actiongivesalineself.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SALINE);
6 }
7};
8
10{
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#give_saline";
20 }
21
22 override void CreateConditionComponents()
23 {
26 }
27
28 override bool HasTarget()
29 {
30 return false;
31 }
32
33 override void OnFinishProgressServer( ActionData action_data )
34 {
35 action_data.m_MainItem.TransferModifiers(action_data.m_Player);
36 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
37 float delta = nacdata.param1;
38 action_data.m_Player.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
39
40 action_data.m_MainItem.Delete();
41 }
42};
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eModifiers
Definition emodifiers.c:2