Dayz Explorer 1.29.162510
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actionhandcufftarget.c
Go to the documentation of this file.
1
2class ActionHandcuffTarget: ActionSingleUseBase
3{
4 void ActionHandcuffTarget()
5 {
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_HANDCUFFTARGET;
7 m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
9 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
10 m_Text = "#restrain";
11 }
12
13 override void CreateConditionComponents()
14 {
17 }
18
19 override void OnExecuteServer( ActionData action_data )
20 {
21 PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
22 action_data.m_MainItem.Delete();
23 }
24
25 override void OnExecuteClient( ActionData action_data )
26 {
27 g_Game.GetAnalyticsClient().OnActionRestrain();
28 }
29};
ActionBase ActionData
Definition actionbase.c:30
float m_SpecialtyWeight
Definition actionbase.c:83
int m_StanceMask
Definition actionbase.c:68
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
void CreateConditionComponents()
Definition actionbase.c:236
bool m_FullBody
Definition actionbase.c:67
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
Definition cctman.c:2
DayZGame g_Game
Definition dayzgame.c:3942
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602