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actionminebushbyhand.c
Go to the documentation of this file.
1
class
ActionMineBushByHand
:
ActionMineBush
2
{
3
void
ActionMineBushByHand
()
4
{
5
m_CallbackClass
=
ActionMineBushCB
;
6
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INTERACT;
7
m_FullBody
=
true
;
8
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
9
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_HIGH;
10
}
11
12
override
void
CreateConditionComponents()
13
{
14
m_ConditionTarget
=
new
CCTCursor
(
UAMaxDistances
.DEFAULT);
15
m_ConditionItem
=
new
CCINone
;
16
}
17
18
override
bool
ActionCondition(
PlayerBase
player, ActionTarget target,
ItemBase
item )
19
{
20
if
(
GetGame
().IsMultiplayer() &&
GetGame
().IsServer() )
21
return
true
;
22
23
return
(super.ActionCondition(player, target, item) && !item);
24
}
25
};
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:77
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:64
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:61
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:65
ActionMineBushByHand
Definition
actionminebushbyhand.c:2
ActionMineBushCB
Definition
actionminebush.c:2
ActionMineBush
Definition
actionminebush.c:12
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CCINone
Definition
ccinone.c:2
CCTCursor
Definition
cctcursor.c:2
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
GetGame
proto native CGame GetGame()
Daten
4_world
classes
useractionscomponent
actions
continuous
actionminebushbyhand.c
Generated by
1.12.0