Dayz Explorer 1.29.162510
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actionminebushbyhand.c
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1class ActionMineBushByHand: ActionMineBush
2{
3 void ActionMineBushByHand()
4 {
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
7 m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
9 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
10 }
11
12 override void CreateConditionComponents()
13 {
16 }
17
18 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
19 {
20 if ( g_Game.IsMultiplayer() && g_Game.IsServer() )
21 return true;
22
23 return (super.ActionCondition(player, target, item) && !item);
24 }
25};
override void CreateConditionComponents()
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCIBase m_ConditionItem
Definition actionbase.c:70
bool m_FullBody
Definition actionbase.c:67
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
DayZGame g_Game
Definition dayzgame.c:3942
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602