Dayz Explorer 1.28.160049
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actionminebush.c
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10
12{
13 void ActionMineBush()
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
19 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
20 }
21
22 override void CreateConditionComponents()
23 {
26 }
27
28 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if ( GetGame().IsMultiplayer() && GetGame().IsServer() )
31 return true;
32
33 Object targetObject = target.GetObject();
34 return targetObject.IsBush() && targetObject.IsCuttable();
35 }
36
37 override void OnExecuteServer(ActionData action_data)
38 {
39 MineActionData mad = MineActionData.Cast(action_data);
40 if (mad.m_EffecterID == -1)
41 {
42 mad.m_EffecterID = SEffectManager.CreateParticleServer(action_data.m_Target.GetObject().GetPosition(), new TreeEffecterParameters("TreeEffecter", EffecterBase.NOT_DEFINED_LIFESPAN, 0.1));
43 }
44 else
45 {
47 }
48 }
49
50 override bool HasMultipleExecution(ActionData action_data)
51 {
52 return true;
53 }
54};
int m_StanceMask
Definition actionbase.c:33
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
override void CreateActionComponent()
Manager class for managing Effect (EffectParticle, EffectSound)
static int CreateParticleServer(vector pos, EffecterParameters parameters)
returns unique effecter ID
static void ReactivateParticleServer(int effecterID)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto native CGame GetGame()