87 super.OnStartServer(action_data);
90 Car carObj =
Car.Cast(data.m_Object);
94 carObj.SetHandbrake(0.0);
95 carObj.SetBrakesActivateWithoutDriver(
false);
98 data.m_PushDirection = -1;
100 data.m_PushDirection = 1;
proto void dBodyApplyImpulseAt(notnull IEntity body, vector impulse, vector pos)
Applies impuls on a pos position in world coordinates.
proto native float dBodyGetMass(notnull IEntity ent)