Dayz Explorer 1.28.160049
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actionrepairitemwithblowtorch.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionRepairItemWithBlowtorchCB;
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_FullBody = true;
19 m_LockTargetOnUse = false;
20 m_Text = "#repair";
21 }
22
24 {
25 m_ConditionItem = new CCINonRuined();
26 m_ConditionTarget = new CCTCursor(UAMaxDistances.REPAIR);
27 }
28
29 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
30 {
31 PluginRepairing moduleRepairing;
32 Class.CastTo(moduleRepairing, GetPlugin(PluginRepairing));
33 Blowtorch bt = Blowtorch.Cast(item);
34
35 return bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM) && moduleRepairing && moduleRepairing.CanRepair(item, target.GetObject());
36 }
37
38 override void OnStartAnimationLoopServer(ActionData action_data)
39 {
40 super.OnStartAnimationLoopServer(action_data);
41
42 action_data.m_MainItem.GetCompEM().SwitchOn();
43 }
44
45 override void OnFinishProgressServer(ActionData action_data)
46 {
47 super.OnFinishProgressServer(action_data);
48
49 ItemBase targetItem = ItemBase.Cast(action_data.m_Target.GetObject());
50 if (targetItem)
51 {
52 PluginRepairing moduleRepairing;
53 Class.CastTo(moduleRepairing, GetPlugin(PluginRepairing));
54 moduleRepairing.Repair(action_data.m_Player, action_data.m_MainItem, targetItem, m_SpecialtyWeight);
55 }
56 }
57
58 override void OnEndServer(ActionData action_data)
59 {
60 super.OnEndServer(action_data);
61
62 action_data.m_MainItem.GetCompEM().SwitchOff();
63 }
64}
int m_CommandUID
Definition actionbase.c:31
int m_StanceMask
Definition actionbase.c:33
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch()
ActionData m_ActionData
void CreateConditionComponents()
Definition actionbase.c:230
void OnStartAnimationLoopServer(ActionData action_data)
void OnFinishProgressServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
Definition enscript.c:11
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
PluginBase GetPlugin(typename plugin_type)