25 override void CreateConditionComponents()
31 override bool HasProneException()
36 override bool HasTarget()
47 override void OnEndServer(ActionData action_data)
49 super.OnEndServer(action_data);
51 float progress = action_data.m_Callback.GetActionComponentProgress();
56 override void OnEndAnimationLoopServer( ActionData action_data )
61 override void OnUpdate(ActionData action_data)
63 float progress = action_data.m_Callback.GetActionComponentProgress();
65 clock.SetAnimationPhaseNow(
"ClockAlarm", progress);