Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
actionupgradetorchfromgaspump.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.ADD_FUEL_TO_TORCH);
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
18 m_Text = "#str_upgrade_torch_fuel";
19 }
20
21 override void CreateConditionComponents()
22 {
23
26 }
27
28 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 Land_FuelStation_Feed fuelstation = Land_FuelStation_Feed.Cast(target.GetObject());
31 FlammableBase flammable = FlammableBase.Cast(item);
32
33 if ( flammable && fuelstation && fuelstation.HasFuelToGive() )
34 {
35 return flammable.CanReceiveUpgrade();
36 }
37
38 return false;
39 }
40
41 override void OnFinishProgressServer( ActionData action_data )
42 {
43 Torch torch = Torch.Cast(action_data.m_MainItem);
44
45 if (torch)
46 {
47 //torch.ConsumeRag();
48 torch.Upgrade(null);
49 }
50 }
51
52 override bool IsLockTargetOnUse()
53 {
54 return false;
55 }
56};
ActionData m_ActionData
float m_SpecialtyWeight
Definition actionbase.c:77
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
bool m_FullBody
Definition actionbase.c:61
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
bool CanReceiveUpgrade()
Definition torch.c:423
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602