3 override void CreateActionComponent()
12 void ActionWashHandsWaterOne()
18 m_Text =
"#wash_hands";
30 return (
GetGame().IsMultiplayer() &&
GetGame().IsServer() ) || ( player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot(
"Gloves") );
35 super.OnEndServer(action_data);
40 module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player,
false );
41 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(
eAgents.SALMONELLA);
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
void CCTWaterSurfaceEx(float maximal_target_distance, int allowedLiquidSource)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
const int LIQUID_GROUP_WATER
PluginBase GetPlugin(typename plugin_type)