67 override bool CanDo(
ItemBase ingredients[], PlayerBase player)
69 FlammableBase target = FlammableBase.Cast(ingredients[0]);
79 override void Do(
ItemBase ingredients[], PlayerBase player,array<ItemBase> results,
float specialty_weight)
82 Class.CastTo(ingredient1, ingredients[0]);
83 if (ingredient1.HasEnergyManager())
85 ingredient1.GetCompEM().SwitchOff();
86 ingredient1.SetWetMax();
override bool IsIgnited()
class GP5GasMask extends MaskBase ItemBase
const int GROUP_LIQUID_BLOOD
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
void Do(PlayerBase player)