eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent()
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent()
void SymptomSoundEventBase()
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent()