8 string m_ItemName =
"";
17 override void CreateConditionComponents()
23 override bool HasProneException()
28 override bool ActionConditionContinue( ActionData action_data )
36 if ( tgt_item && !tgt_item.
IsTakeable() )
return false;
37 if ( tgt_item && tgt_item.IsBeingPlaced() )
return false;
44 if ( tgt_entity && tgt_entity.IsItemBase() && player.GetInventory().CanAddEntityIntoInventory(tgt_entity) && tgt_entity.GetHierarchyRootPlayer() != player )
46 if ( tgt_parent && (!tgt_item.CanDetachAttachment(tgt_parent) || !tgt_parent.CanReleaseAttachment(tgt_item)) )
55 override bool CanBeUsedOnBack()
96 override bool InventoryReservation(ActionData action_data)
103 if (
ItemBase.CastTo(targetItem, action_data.m_Target.GetObject()) )
106 if ( action_data.m_Player.GetInventory().HasInventoryReservation( targetItem, il) )
119 action_data.m_ReservedInventoryLocations.Insert(il);
125 override void OnExecute(ActionData action_data)
127 if (
GetGame().IsDedicatedServer())
137 ntarget.GetInventory().GetCurrentInventoryLocation(targetInventoryLocation);
143 float stackable = ntarget.GetTargetQuantityMax(il.GetSlot());
145 if( stackable == 0 || stackable >= ntarget.GetQuantity() )
147 action_data.m_Player.PredictiveTakeToDst(targetInventoryLocation, il);
152 ntarget.SplitIntoStackMaxToInventoryLocationClient( il );