Legacy way of using particles in the game.
static Particle PlayOnObject(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false)
Creates a particle emitter, attaches it on the given object and activates it.
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)