Here is a list of all variables with links to the files they belong to:
- l -
- LADDER : aiworld.c
- LAND_NOISE_LVL1 : pluginpresencenotifier.c
- LAND_NOISE_LVL2 : pluginpresencenotifier.c
- LAST_INDEX : statemanager.c
- last_time : radialmenu.c
- LeatherBelt_ColorBase : leatherbelt_colorbase.c
- LeatherHat_ColorBase : leatherhat_colorbase.c
- LeatherJacket : dayzanimevents.c
- LEFT : carscript.c
- LeftBackLimb : entityai.c
- LeftFrontLimb : entityai.c
- LEGACY : constants.c, inventory.c
- LEVEL1 : egamestateicons.c
- LIFESPAN_MIN : pluginlifespan.c
- LIFETIME_FIREPLACE_STONE_CIRCLE : fireplacebase.c
- LIFETIME_FIREPLACE_STONE_OVEN : fireplacebase.c
- LIGHT : injurysoundhandler.c
- LIGHT_BLEND_SPEED_IN : undergroundhandlerclient.c
- LIGHT_BLEND_SPEED_OUT : undergroundhandlerclient.c
- LIGHT_GREY : colors.c
- LIGHT_MAT_ON : buoylight.c
- LIGHT_ROT_SPEED : land_underground_entrance.c
- lightingConfig : cfggameplaydatajson.c
- LightLerp : undergroundarealoader.c
- Limit : sound.c
- LINEAR : staminahandler.c
- LIQUID_BEER : constants.c
- LIQUID_BLOOD_0_N : constants.c
- LIQUID_BLOOD_0_P : constants.c
- LIQUID_BLOOD_A_N : constants.c
- LIQUID_BLOOD_A_P : constants.c
- LIQUID_BLOOD_AB_N : constants.c
- LIQUID_BLOOD_AB_P : constants.c
- LIQUID_BLOOD_B_N : constants.c
- LIQUID_BLOOD_B_P : constants.c
- LIQUID_CLEANWATER : constants.c
- LIQUID_DIESEL : constants.c
- LIQUID_DISINFECTANT : constants.c
- LIQUID_FRESHWATER : constants.c
- LIQUID_GASOLINE : constants.c
- LIQUID_GROUP_DRINKWATER : constants.c
- LIQUID_GROUP_WATER : constants.c
- LIQUID_HOTWATER : constants.c
- LIQUID_NONE : constants.c
- LIQUID_RIVERWATER : constants.c
- LIQUID_SALINE : constants.c
- LIQUID_SALTWATER : constants.c
- LIQUID_SNOW : constants.c
- LIQUID_SOLUTION : constants.c
- LIQUID_STILLWATER : constants.c
- LIQUID_THROUGHPUT_BARREL : constants.c
- LIQUID_THROUGHPUT_CAR_DEFAULT : constants.c
- LIQUID_THROUGHPUT_DEFAULT : constants.c
- LIQUID_THROUGHPUT_FUELSTATION : constants.c
- LIQUID_THROUGHPUT_GASOLINECANISTER : constants.c
- LIQUID_THROUGHPUT_GENERATOR : constants.c
- LIQUID_THROUGHPUT_TINY : constants.c
- LIQUID_THROUGHPUT_WELL : constants.c
- LIQUID_VODKA : constants.c
- LIQUID_WATER : constants.c
- Loaded : crossbow.c, chamberfirstinnermagazinesemiautomatic_base.c, flaregun.c, riflesingleshot.c, riflesingleshot_base.c, mp133.c, singleshotpistol_base.c
- LoadedCharged : boltactionrifleinnermagazine_base.c, repeater.c
- LoadedDischarged : boltactionrifleinnermagazine_base.c, repeater.c
- LoadedEmpty : doublebarrel_base.c
- LoadedJammed : boltactionrifleinnermagazine_base.c, repeater.c
- LoadedLoaded : doublebarrel_base.c
- LOCATION_DISTANCE_MAX : dynamicmusicplayer.c
- LOCK_BOLT : actionlockattachment.c
- LOCK_FREELOOK : constants.c
- LOCK_NUT : actionlockattachment.c
- LOCK_SCREW : actionlockattachment.c
- LOCK_SPRINT : constants.c
- LOCK_WIRE : actionlockattachment.c
- LOCK_ZOOM : constants.c
- LOCKING_SOUNDSET : land_underground_entrance.c
- LOGIN_PREFIX : clientkickedmodule.c
- LoginStatusEventTypeID : gameplay.c
- LoginTimeEventTypeID : gameplay.c
- LogoutCancelEventTypeID : gameplay.c
- LogoutEventTypeID : gameplay.c
- LONG : carscript.c
- LOOSE_PULL : fishingrod_base.c
- LOSS_BREAK : fishingrod_base.c
- LOSS_LOOSE : fishingrod_base.c
- LOW_PULL : fishingrod_base.c