27 const float SOUND_INTERVALS_MEDIUM_MIN = 10;
const float SOUND_INTERVALS_MEDIUM_MAX = 25;
28 const float SOUND_INTERVALS_HEAVY_MIN = 3;
const float SOUND_INTERVALS_HEAVY_MAX = 12;
70 override void Update()
72 m_InjuryLevel =
m_Player.m_HealthLevel;
100 offset_time =
Math.RandomFloatInclusive(SOUND_INTERVALS_MEDIUM_MIN, SOUND_INTERVALS_MEDIUM_MAX) * 1000;
104 offset_time =
Math.RandomFloatInclusive(SOUND_INTERVALS_HEAVY_MIN, SOUND_INTERVALS_HEAVY_MAX) * 1000;
class ServerBrowserHelperFunctions m_Id
proto int GetTime()
returns mission time in milliseconds
bool PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false)
DayZPlayerConstants
defined in C++
ref HumanMovementState m_MovementState
movement state
proto native CGame GetGame()
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_LIGHT_MAX
enum eInjurySoundZones Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside o...