5 super.EEKilled(killer);
12 super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
13 if ( !
GetGame().IsDedicatedServer() )
15 vector n = surfNormal.VectorToAngles() +
"0 90 0";
36 override int GetLiquidSourceType()
39 return super.GetLiquidSourceType();
Legacy way of using particles in the game.
static Particle PlayInWorld(int particle_id, vector global_pos)
Creates a particle emitter on the given position and activates it.
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)