24 if (mask.IsExternalFilterAttached() || mask.HasIntegratedFilter())
38 if ( player.CanSpawnBreathVaporEffect() )
39 player.SpawnBreathVaporEffect();
140 void StaminaLowFilterLower()
eBleedingSourceType m_Type
provides access to slot configuration
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
EPlayerSoundEventType m_HasPriorityOverTypes
bool m_ProcessPlaybackEvent
AbstractWave m_SoundSetCallback
int m_SoundVoiceAnimEventClassID
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy()
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd()
class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight()
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
void StaminaNormalDummy()
class StaminaNormalDummy extends StaminaSoundEventBase StaminaLowFilterBase()
void StaminaLowFilterUpper()
void StaminaSoundEventBase()
class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid()