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actiondrinkwellcontinuous.c
Go to the documentation of this file.
1
class
ActionDrinkWellContinuousCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
UATimeSpent
.DRINK_WELL);
6
}
7
}
8
9
class
ActionDrinkWellContinuous
:
ActionContinuousBase
10
{
11
void
ActionDrinkWellContinuous
()
12
{
13
m_CallbackClass =
ActionDrinkWellContinuousCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_DRINKWELL;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
18
m_Text =
"#drink"
;
19
}
20
21
override
bool
IsDrink
()
22
{
23
return
true
;
24
}
25
26
override
typename
GetInputType
()
27
{
28
return
ContinuousInteractActionInput
;
29
}
30
31
override
bool
CanBeUsedInFreelook
()
32
{
33
return
false
;
34
}
35
36
override
void
CreateConditionComponents
()
37
{
38
m_ConditionItem =
new
CCINone
();
39
m_ConditionTarget =
new
CCTCursor
(
UAMaxDistances
.DEFAULT);
40
}
41
42
override
bool
ActionCondition
(
PlayerBase
player, ActionTarget target,
ItemBase
item)
43
{
44
if
(item && item.IsHeavyBehaviour())
45
return
false
;
46
47
if
(!player.CanEatAndDrink())
48
return
false
;
49
50
return
target.GetObject() && (target.GetObject().GetWaterSourceObjectType() ==
EWaterSourceObjectType
.WELL || target.GetObject().IsWell());
51
}
52
53
override
void
OnStart
(ActionData action_data)
54
{
55
super.OnStart(action_data);
56
57
action_data.m_Player.TryHideItemInHands(
true
);
58
}
59
60
override
void
OnEnd
(ActionData action_data)
61
{
62
action_data.m_Player.TryHideItemInHands(
false
);
63
}
64
65
override
void
OnFinishProgressServer
(ActionData action_data)
66
{
67
Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
68
if
(nacdata)
69
{
70
PlayerConsumeData
consumeData =
new
PlayerConsumeData
();
71
consumeData.m_Type =
EConsumeType
.ENVIRO_WELL;
72
consumeData.m_Amount =
UAQuantityConsumed
.DRINK;
73
consumeData.m_Source = null;
74
consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
75
consumeData.m_LiquidType =
LIQUID_CLEANWATER
;
76
77
action_data.m_Player.Consume(consumeData);
78
}
79
}
80
81
override
bool
IsLockTargetOnUse
()
82
{
83
return
false
;
84
}
85
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionDrinkWellContinuous
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
Definition
actiondrinkwellcontinuous.c:11
GetInputType
override GetInputType()
Definition
actionsequentialbase.c:32
LIQUID_CLEANWATER
#define LIQUID_CLEANWATER
Definition
basicdefines.hpp:29
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::IsDrink
bool IsDrink()
Definition
actionbase.c:288
ActionBase::IsLockTargetOnUse
bool IsLockTargetOnUse()
Definition
actionbase.c:99
ActionBase::CanBeUsedInFreelook
bool CanBeUsedInFreelook()
Definition
actionbase.c:374
ActionBase::OnStart
void OnStart(ActionData action_data)
Definition
actionbase.c:1296
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:230
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionDrinkWellContinuousCB
Definition
actiondrinkwellcontinuous.c:2
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CCINone
Definition
ccinone.c:2
CCTCursor
Definition
cctcursor.c:2
ContinuousInteractActionInput
Definition
actioninput.c:523
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
PlayerConsumeData
Definition
playerconsumedata.c:2
UAMaxDistances
Definition
actionconstants.c:110
UAQuantityConsumed
Definition
actionconstants.c:4
UATimeSpent
Definition
actionconstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
EConsumeType
EConsumeType
Definition
econsumetype.c:2
EWaterSourceObjectType
EWaterSourceObjectType
Definition
ewatersourceobjecttype.c:2
OnEnd
void OnEnd()
Definition
sound.c:226
Daten
4_world
classes
useractionscomponent
actions
continuous
actiondrinkwellcontinuous.c
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