Dayz Explorer 1.28.160049
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actionemptymagazine.c
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1class EmptyMagazineActionData : ActionData
2{
3 Magazine m_magazinePile;
4}
5
6class ActionEmptyMagazineCB : ActionContinuousBaseCB
7{
8 override void CreateActionComponent()
9 {
10 m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.MAG_EMPTY);
11 }
12};
13
15{
17 {
18 m_CallbackClass = ActionEmptyMagazineCB;
19 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_EMPTYMAG;
20 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_EMPTYMAG;
21 m_Text = "#empty_magazine";
22 }
23
24 override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)
25 {
26 if ( super.SetupAction( player, target, item, action_data, extra_data))
27 {
28 EmptyMagazineActionData emActionData = EmptyMagazineActionData.Cast(action_data);
29 emActionData.m_magazinePile = NULL;
30 return true;
31 }
32 return false;
33 }
34
35 override ActionData CreateActionData()
36 {
38 return action_data;
39 }
40
41 override void CreateConditionComponents()
42 {
45 }
46
47 override bool HasProneException()
48 {
49 return true;
50 }
51
52 bool CanEmpty(ItemBase item)
53 {
54 Magazine mag;
55 return ( item && Class.CastTo(mag, item) && mag.GetAmmoCount() > 0 );
56 }
57
58 override bool ActionConditionContinue( ActionData action_data )
59 {
60 return CanEmpty(action_data.m_MainItem);
61 }
62
63 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
64 {
65 Magazine itm;
66 return CanEmpty(item);
67 }
68
69 override bool HasTarget()
70 {
71 return false;
72 }
73
74 override void OnExecuteServer( ActionData action_data )
75 {
76 EmptyMagazineActionData emActionData = EmptyMagazineActionData.Cast(action_data);
77
78 Magazine mag;
79 if (!Class.CastTo(mag, action_data.m_MainItem))
80 return;
81
82 float dmg;
83 string ammoType;
84
85 if (!mag.ServerAcquireCartridge(dmg,ammoType))
86 return;
87
88 mag.ApplyManipulationDamage();
89
90 string magazineTypeName;
91 GetGame().ConfigGetText( "CfgAmmo " + ammoType + " spawnPileType" , magazineTypeName);
92
93 if (!DayZPlayerUtils.HandleStoreCartridge(action_data.m_Player, NULL, -1, dmg, ammoType, magazineTypeName, false))
94 {
96 vector posHead;
97 MiscGameplayFunctions.GetHeadBonePos(action_data.m_Player,posHead);
98 vector posTarget = action_data.m_Player.GetPosition() + (action_data.m_Player.GetDirection() * DEFAULT_SPAWN_DISTANCE);
99
100 if (!emActionData.m_magazinePile)
101 {
102 piles = MiscGameplayFunctions.CreateMagazinePilesDispersed(magazineTypeName,posHead,posTarget,UAItemsSpreadRadius.NARROW,1,dmg,action_data.m_Player);
103 if (piles.Count() > 0)
104 emActionData.m_magazinePile = piles[0];
105 }
106 else
107 {
108 if (emActionData.m_magazinePile.GetAmmoMax() > emActionData.m_magazinePile.GetAmmoCount() && emActionData.m_magazinePile.GetType() == magazineTypeName && (vector.DistanceSq(action_data.m_Player.GetPosition(), emActionData.m_magazinePile.GetPosition()) < (UAMaxDistances.DEFAULT * UAMaxDistances.DEFAULT)))
109 {
110 emActionData.m_magazinePile.ServerStoreCartridge(dmg,ammoType);
111 }
112 else
113 {
114 piles = MiscGameplayFunctions.CreateMagazinePilesFromBulletDispersed(ammoType,posHead,posTarget,UAItemsSpreadRadius.VERY_NARROW,1,dmg,action_data.m_Player);
115 if (piles.Count() > 0)
116 emActionData.m_magazinePile = piles[0];
117 }
118 }
119 }
120 }
121};
void CreateActionComponent()
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
Super root of all classes in Enforce script.
Definition enscript.c:11
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition param.c:12
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto native CGame GetGame()
const float DEFAULT_SPAWN_DISTANCE
Definition recipebase.c:3